Category Archives: coding

Out now: VideOSC 1.1

When I first thought about VideOSC sensors were the least thing that I had in mind. Why sensors when you get so much information from the visual side anyway? Well, whatever, almost the first user request I got when releasing VideOSC for the first time […]

VideOSC default mode

VideOSC – an experimental OSC controller

It’s done: I have released my first Android app ever. It’s called VideOSC which stands for an OSC1)Open Sound Control – a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology – opensoundcontrol.org controller that uses […]

sound-painting

La Musica di Colore

I’ve been invited to do a performance in Trieste, the old Italian harbour city at the north-east most corner of the Adriatic sea, next to the Slovenian border. The event was part of a series of presentations, talks and performances called SALoTTo VIENNA that happened […]

CVCenter reloaded

Even though I could have spent a lot more time on it… I didn’t want to wait any more: I’ve finished (for now) a new version of CVCenter. What is CVCenter? I’ve started working with SuperCollider as I’ve always been fascinated by synthesizers: Mysterious boxes […]

Berlin, Berlin – are we already in 2012?

Really, I meant to write these lines much, much earlier. But I’m slow. Really slow. Only time passes by quickly… 2011 has been mixed. Not really what I hoped it would be. But anyway, it’s over and that’s good. I’ve got a new job. I’ve […]

CVCenter

A convenience-class for the SuperCollider programming language (SClang). Coding can be creative fun or needlessly blowing up your work amount. Especially in live-performance situations you wouldn’t like to have to write more than necessary. CVCenter saves you work as it let’s you easily connect controls […]