Pattern Guide 08: Event Types and Parameters:
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Pattern Guide 08: Event Types and Parameters

Describes the event types defined in the default event, and the parameters they expect

Event types

A common question is, "Which parameters have special meanings in Pbind?" Perhaps surprisingly, none of them do! That's because Pbind simply puts data into the result event; it doesn't care what the data are.

The event prototype used when playing the pattern defines the actions to take, and it is here that parameters are defined. Most patterns will play using the default event prototype ( Event.default ), so this is the source of the parameters that will most typically be used.

The default event prototype defines a number of "event types," each of which performs a different task. The \type key determines which action is taken, and the significant parameters depend on the event type.

There are a lot of event types! However, only a few are commonly used. The \note event type is by far the most typical. The others are auxiliary, and most useful when writing patterns to generate a Score suitable for non-real-time rendering.

Before looking at the event types themselves, let's go over some standard parameters used across many event types. (Not every common parameter is used in every event type, but these turn up in lots of places.)

Common parameters

Timing control

\delta
Number of beats until the next event. Calculated from ~dur * ~stretch, if \delta is not given explicitly.
\lag
Number of seconds to delay the event's server message(s).
\timingOffset
Number of beats to delay the event's server message(s). In conjunction with Quant, this allows control over the order of event preparation between different patterns in the client, without desynchronizing sonic events that should play together. Pattern Guide 06g: Data Sharing has an example of its use to pass data from a bass pattern to a chord pattern.
\sustain
Number of beats to wait before releasing a Synth node on the server. The SynthDef must have a gate argument for the explicit release to be sent; otherwise, the pattern assumes the note will release itself using a timed envelope. \sustain is calculated from ~dur * ~legato * ~stretch if not given directly.
\sendGate
The default behavior for releasing a note is to look in the SynthDesc for an argument called \gate. If it's present, the event will send a node.set(\gate, 0) message to the server. If not, no release will be sent; it's assumed that the SynthDef will release itself after a given length of time. \sendGate overrides this behavior: true means to force the release message to be sent, whether or not the argument exists, while false means to suppress the release message.

It isn't typical use to override; nonetheless, for some special cases, it may be useful.

\tempo
Optional. If a value is given (in beats per second), it will change the tempo of the TempoClock playing the pattern. Here, the note duration is constant but the clock's speed changes.
NOTE: Changing the tempo will affect all patterns playing on the same clock.

Node control

\addAction
How to add a synth or group node relative to the given \group in the event. See Synth.
\amp
Not formally defined as a special parameter, but this is typically used for Synth amplitude. The SynthDef should have an amp argument and use it to control volume. \amp is optionally calculated from \db.
\id
The desired id(s) for newly created Nodes in this event. Normally this is nil, in which case the IDs will be obtained from server.nextNodeID.
\instrument
The SynthDef name for which nodes will be created. Only one name should be given (unlike other arguments, which "multichannel expand" to create multiple nodes).
\group
The target node relative to which new node(s) will be created. Similar to target in Synth(defName, args, target, addAction).
\out
Generally used for the output bus of a Synth. When using Pbus or Pfxb, an audio bus is allocated to isolate the pattern's signal. All events from the pattern receive the new bus number in the \out slot, and SynthDefs being played should use an out argument for the target of output UGens, e.g., Out.ar(out, ...) .

User function hooks

\finish
A function that will be executed after play has been called, but before event type processing. Use this to manipulate event data.
\callback
A function that will be executed after the Event has finished all its work. The callback may be used for bookkeeping. Finished Events are expected to store new node IDs under ~id; with the IDs, you can register functions to watch node status or set node controls, for instance. The function receives the finished event as its argument.

Event Types

Node control

rest
As one would expect, a \rest does nothing except wait the required amount of time until the next event.
note
This is the default event type, used when \type is not specified. It plays one or more Synth nodes on the server, with an automatic release after \sustain beats if the SynthDef has a gate argument.
Standard Timing and Node control arguments
sendGate
Override SynthDef behavior for the gate argument. If the SynthDef as gate, setting sendGate = false prevents the release message from being sent. Rarely used.
strum
If multiple notes are produced (usually a chord, given by providing an array to one of the pitch parameters), \strum is the number of beats to delay each successive note onset. When using \strum, another key is active, \strumEndsTogether. If false (the default), each strummed node will play for its full duration and the releases will be staggered. If true, the releases will occur at the same time.
on
Start a Synth node (or nodes) without releasing. The node ID(s) are in the event's ~id variable. Those IDs can be used with the off, set and kill event types.
Standard Timing and Node control arguments
(sendGate and strum parameters are not used)
off
Release server nodes nicely if possible. If the SynthDef has a gate argument, the gate will be set to 0 or a user-specified value. Otherwise, the nodes are brutally killed with n_free.
Standard Timing control arguments
hasGate
True or false, telling the event whether the SynthDef has a gate argument or not. The default is assumed true.
id
The node ID(s) must be given explicitly.
gate
By default, the gate will be set to 0. Negative values trigger a "forced release" in EnvGen. See the EnvGen help file for details.
kill
Immediately remove nodes using n_free.
Standard Timing control arguments
id
The node ID(s) must be given explicitly.
set
Send new values to the control inputs of existing nodes.
Standard Timing control arguments
id
The node ID(s) must be given explicitly. This may be an integer ID or Synth/Group node object.

There are two ways to specify argument names: by instrument and by argument array.

- By instrument :

instrument
The SynthDef name should be given again, so that the event knows which event values are relevant for the nodes.
args
By default, the \args key contains the control names for the default synthdef. To take argument names from the instrument name, you must override this default with an empty array (or any non-collection object).

- By argument names :

args
Provide a list of the Synth argument names as an array here, e.g. [\freq, \amp, \pan]. There is no need to provide the instrument name this way.
monoNote
monoOff
monoSet
These event types are used internally by Pmono and PmonoArtic. They should not be used directly.

Server control

group
Create a new group (or groups).
Standard Timing and Node control arguments
id
(Optional) IDs for the new groups. If not specified, the new ID (for one group only) can be found in the event after .play. To create multiple groups, you must provide an array of IDs.
bus
Set the value of a control bus, or contiguous control buses. This assumes that you already have the bus index.
Standard Timing control arguments
array
The value(s) to send to the bus(es). If it's only one value, it doesn't have to be an array.
out
The first bus index to be set. A Bus object can be used.

Buffer control

All of these buffer event types expect the buffer number to be provided. They will not automatically get a buffer number from the server's buffer allocator. A Buffer object is allowed -- you could create the Buffer first using Buffer.alloc or Buffer.new and then use this object in the control events. See also Event types with cleanup below for other, user-friendlier Buffer control options.

alloc
Allocate memory for a buffer on the server. Only one buffer may be allocated per event.
Standard Timing control arguments
bufnum, numchannels, numframes
See the Buffer help file.
free
Deallocate the buffer's memory on the server.
Standard Timing control arguments
bufnum
Buffer number to free (one only).
gen
Generate wavetable data in the buffer, using one of the server's b_gen plug-ins. The Buffer help file has more detail on the standard plug-ins.
Standard Timing control arguments
bufnum
gencmd
The generator plug-in name: \sine1, \sine2, \sine3, \cheby.
genflags
Three flags, associated with numbers: normalize = 1, asWavetable = 2, clearFirst = 4. Add the numbers for the desired flags. Normally the flags are all true, adding up to 7.
genarray
Data parameters for the plug-in. See the Server Command Reference help file for details on the format for each plug-in.
load
Allocate buffer memory in the server and load a sound file into it, using b_allocRead.
Standard Timing control arguments
bufnum
filename
Path to disk file.
frame
Starting frame to read (default 0).
numframes
Number of frames to read (default 0, which loads the entire file).
read
Read a sound file into a buffer already allocated on the server. This event type is good to cue a sound file for use with DiskIn.
Standard Timing control arguments
bufnum
filename
Path to disk file.
frame
Starting soundfile frame to read (default 0).
numframes
Number of frames to read (default 0, which loads the entire file).
bufpos
Starting buffer frame (default 0).
leaveOpen
1 = leave the file open (for DiskIn use). 0 = close the disk file after reading. Default = 0.

Event types with cleanup

These event types uniquely have automatic cleanup event types associated with them. Playing one of these event types allocates a server resource. Later, the resource may be freed by changing the event type to the corresponding cleanup type and playing the event again. While the resource is active, the event can be used as a reference to the resource in other events or Synth messaging.

See the Pproto example in Pattern Guide 06f: Server Control, showing how these can be used to clean up server objects at the end of a pattern.

audioBus
Allocate an audio bus index from the server.
channels
Number of channels to allocate.
controlBus
Allocate a control bus index from the server.
channels
Number of channels to allocate.
buffer
Allocate a buffer number if not specified, and reserve the memory on the server.
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
numBufs
Number of contiguous buffer numbers to reserve (default = 1).
numFrames
Number of frames.
numChannels
Number of channels.
allocRead
Read a disk file into server memory. The file is closed when finished.
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
path
Path to the sound file on disk.
firstFileFrame
Where to start reading in the file.
numFrames
Number of frames. If not given, the whole file is read.
cue
Cue a sound file (generally for use with DiskIn).
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
path
Path to the sound file on disk.
firstFileFrame
Where to start reading in the file.
numFrames
Number of frames. If not given, the whole file is read.
firstBufferFrame
Where in the buffer to start putting file data.
leaveOpen
1 = leave the file open (for DiskIn use). 0 = close the disk file after reading. Default = 0.
table
Fill a buffer with preset data. This uses /b_setn to transfer the data, so all of the data must fit into one datagram. It may take some experimentation to find the upper limit.
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
amps
The values to put into the buffer. These should all be Floats.
cheby
Generate a Chebyshev transfer function for waveshaping.
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
numFrames
Number of frames, should be a power of 2.
numChannels
Number of channels.
genflags
Three flags, associated with numbers: normalize = 1, asWavetable = 2, clearFirst = 4. Add the numbers for the desired flags. Normally the flags are all true, adding up to 7.
amps
The amplitude of each partial (i.e., polynomial coefficient).
sine1
Mirrors the sine1 method for Buffer, generating a wavetable with an integer-multiple harmonic spectrum using the given partial amplitudes.
bufNum
(Optional) Buffer number. If not given, a free number will be obtained from the server.
numFrames
Number of frames, should be a power of 2.
numChannels
Number of channels.
genflags
See above.
amps
Array of amplitudes for each partial.
sine2
Like sine1, but the frequency ratio of each partial is also given.
Same arguments as sine1, plus:
freqs
Array of frequencies for each partial. 1.0 is the fundamental frequency; its sine wave occupies the entire buffer duration.
sine3
Like sine2, but the phase of each partial may also be provided.
Same arguments as sine1, plus:
phases
Array of phases for each partial, given in radians (0.0 - 2pi).

MIDI output

midi
Sends one of several types of MIDI messages to a MIDIOut object.
Standard Timing control arguments (except timingOffset, which is not used)
midicmd
The type of MIDI message to send. This also determines other arguments that should be present in the event.
midiout
The MIDI out object, which connects to one of the MIDI devices listed in MIDIClient.destinations.
chan
The MIDI channel number (0-15) on the device that should receive the message. This applies to all midicmds except the global ones ( smpte, songPtr, sysex ).
Available midicmds:
noteOn
Starts a note, and optionally stops it. If multiple frequencies are given, one noteOn/noteOff pair is sent for each, and \strum is also supported.
chan
MIDI channel (0-15).
midinote
Note number to trigger. This may be calculated from the standard pitch hierarchy described in Pattern Guide 07: Value Conversions (with the exception that only 12TET can be supported).
amp
MIDI velocity = amp * 127.
sustain
How many beats to wait before sending the corresponding note off message. If not given directly, it's calculated as ~sustain = ~dur * ~legato * ~stretch (just like the standard \note event type).
hasGate
Normally true. If false, the note off message will not be sent.
noteOff
Send an explicit note off message (useful if hasGate is set false in the note on event).
chan
MIDI channel (0-15).
midinote
Note number.
amp
Release velocity (supported by some synthesizers).
allNotesOff
"Panic" message, kills all notes on the channel.
chan
MIDI channel (0-15).
control
Continuous controller message.
chan
MIDI channel (0-15).
ctlNum
Controller number to receive the new value.
control
New value (0-127).
bend
Pitch bend message.
chan
MIDI channel (0-15).
val
New value (0-16383). 8191 is centered.
touch
Aftertouch message.
chan
MIDI channel (0-15).
val
New value (0-127).
polyTouch
Poly aftertouch message (not supported by all synthesizers).
chan
MIDI channel (0-15).
midinote
Note number to get the new after touch value. As in note on, it may be calculated from the standard pitch hierarchy.
polyTouch
New value (0-127).
program
Program change message.
chan
MIDI channel (0-15).
progNum
Program number (0-127).
smpte
Send MIDI Time Code messages.
Arguments
frames, seconds, minutes, hours, frameRate
songPtr
Song pointer message.
songPtr
Pointer value (0-16383).
sysex
System exclusive messages.
array
An Int8Array with the sysex bytes in order.
NOTE: Very important: Arrays normally multi-channel expand in patterns. So, you must wrap the Int8Array inside another array to prevent this. Write [Int8Array[...]], not just Int8Array[...].

Miscellaneous

composite
Perform any number of event types, given as ~types. You should ensure that parameters are compatible. It is possible, using \composite, to play a synth and send MIDI for the same pitches. It is not possible to use one frequency for the synth and a different one for MIDI, in the same event (you would need two different events for that case).
types
An array of Symbols, listing the Event types to be performed.
phrase
See recursive_phrasing.
setProperties
Set variables belonging to a given object. One possible use is to control a GUI using a pattern.
receiver
The object to be modified.
args
The list of variable names to set in the receiver. The receiver should have a setter method -- variableName_ -- for each of these. New values will be looked up in the event.

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